The other guys gone, Rif walks down the stairs.
Rif: Ah! It’s Master!
V.E: What’s up, Rif? You seem to be humming a happy tune. Don’t tell me you already found some nice materials.
Rif: Yeah, I did! Actually, Chief…
-I mean, it’s a secret. Where I, uh, got it from.
V.E: Huh? That’s no good. If you keep stuttering like that, then your weapons will never achieve a cutting edge.
Rif: Aaanyway, the chief wanted me to thank you for him!
V.E: Hm? Is that right. Anyway, since you have all the materials you need, let’s get to making that weapon. Okay?
-To the workshop! Let us go forth!
(Inside the Workshop)
Info: This is a Save Point. It acts as a diary of your travels thus far.
-In order to save your game, simply walk up to the sword and push the A button.
Info: The bed can be used any number of times each day to recover one’s physical strength and magic uses.
-In order to do this, simply get into bed and push the A button.
V.E: From now on, your purpose is to forge weaponry. Just remember that while you are in the workshop…
Rif: Not to forget my original intention! Right?
V.E: Well, it certainly looks like you won’t hurt yourself. Just take some time to properly remember all the steps first.
-(walks up to forge)
-In order to make a weapon, first… put the weapon materials into the forge…
Info: The first step to making a weapon is to touch the forge. Push the A button to open the menu window, and then select “forge.”
-The shapestone is the weapon’s base. Decide which composite item to join with it in order to make a completed weapon.
-The shapestone determines the weapon’s type, while the composite item determines its appearance and strength.
Rif: All right! I’ve got this down!
V.E: Then throw those materials into the forge! Use that hammer to drive your soul into it until the weapon is fully formed!
Rif: Yes, ma’am!
V.E: Put in everything you’ve got!
Rif: You got it!
(Forges a sword)
V.E: Sounds like you made some good noise back there. Maybe you finally understand the rock’s heart?
-You still have a long ways to go before you fall into a more comfortable pace, but it’s not impossible.
Rif: I still don’t understand very well what you mean about a rock or the music of the unknown world…
-But… I think I was able to do a pretty good job with this weapon!
V.E: So you say. Come on then, let me take a look.
-Well… it’s fine if you want to give something like this away for free, but it’s a far cry from being good enough to sell.
Rif: Oh… I see…
V.E: Don’t worry. As you grow as a woman and a Craftknight, you’ll forge so many weapons you’ll get sick of it, and refine your skills and yourself along the way.
Rif: Then I’ll got looking for more materials. I should be able to find plenty over in Manig Mine.
V.E: Be careful around there. Lately there’s been an unusual number of earthquakes coming from there—not to mention all the Stray Summons.
Rif: It’ll be all right! I can’t become a stronger Craftknight otherwise!
V.E: All the same, you’ll need more than just determination to see you through. Don’t forget to keep your weapon properly maintained as you use it.
Rif: Got it!
Info: Attacking with a weapon gradually chips away at its durability. If that disappears entirely, the weapon will break.
-In order to restore its original durability, use a recovery item or the repair function on the forge.
Rif: You don’t need to worry about a thing!